In a previous posting, the prison cell has no bump maps and the materials are not what you would find in a prison cell – especially the floor. This one is better.
This is the third version of this scene, the previous one has a red window.
Earlier, I posted this same scene with a flat white window frame. This one is textured and is red.
A calm, detached view of what somebody needs right now. This was built with Maya and rendered with Octane, using Octane native materials.
This was modeled with Maya and rendered with mental ray. The goal was to make the scene calm and grim, while giving it something bright to draw the viewer in. (A better version of this cell is in a more recent posting.)
The glass dish itself has no detailed geometry. This details were simulated with a simple-to-set-up and quick-to-render bump map on the left, and a more difficult to set up and longer to render displacement map on the right. No surprise: the displacement maps wins out.
Terragen is a not-widely-known, but very powerful application for creating natural environments. In this rendering, we have mountains, and a waterline on the horizon. A soft blue material was used for effect.
A model based on the Moai statues of Rapa Nui (also known as Easter Island because some white guy stumbled upon it on Easter). The finish is a Blinn, rendered with mental ray.
The cow is a polygon model, with the materials created with Maya’s “Toon” materials dropdown found on the Rendering Main Menu. The color setting is 2; i.e., only two colors are allowed on the body of the cow, thus creating the 2D appearance. The lettering was done within Maya under the Create > Text tool.
The bottle and the glass are made with the mental ray material mia_material_x. The white fluid is an nDynamics effect. The ray tracing was cranked up to wash out much of the 3D appearance of the bottle and the glass.